Space shooter – minimap and other updates
I’ve done some more work on my shmup/space shooter/game that needs a name. I’ve added: A multiplier, which is pretty much a necessity for any shoot-’em-up, although like a lot […]
I’ve done some more work on my shmup/space shooter/game that needs a name. I’ve added: A multiplier, which is pretty much a necessity for any shoot-’em-up, although like a lot […]
Added some bits to my space shooter; you can now use bombs which clear the screen of enemies, you have a limited shield meter which, when activated, reduces damage taken […]
Propulsion is on the FlashGameLicense database being stared at and poked by curious sponsors. I sure it’s very scared but I’m learning about the process at least! Started experimenting with […]
I submitted Propulsion to FlashGameLicense earlier this week and it was approved today; it’s now being thrown to the lions that are Flash game sponsors! No idea what to expect […]
Term’s over now and my goal for the Christmas break is to finally say I’m finished with Propulsion and upload it. It’s been on-and-off for the past three or four […]
Not much to speak of at the moment. I’m in week 5 of my first term at Cambridge which essentially means “shit is getting real”, so to speak. Silly amounts […]
I’ve been working on my iOS skiing minigame…thing, called Anna’s Ski Resort (named after Anna the skiing girlfriend) and it’s made some progress. I used sprites from the old Windows […]
Progress on Propulsion is steady; the level editor is ready to go and I’ve optimised the hash generator so players won’t have raw level information and it’s not too long […]